AI Insights · Timothy · October 2021
Top 5 io Games on Android in Australia: Q3 2021 Performance
The top 5 io games on Android in Australia for Q3 2021 showcased varying trends in downloads, revenue, and active users, with some games experiencing notable peaks and declines.
In the third quarter of 2021, the top 5 io games on the Android platform in Australia exhibited diverse performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower reveals how these games fared during this period.
Snake.io - Fun Snake .io Games saw a fluctuating trend in weekly downloads, peaking at 5.8K in early July before a dip to approximately 1.9K in mid-August. Weekly revenue ranged from $29 to $59, with the highest earnings recorded in mid-July. Active users started at around 19.8K at the end of June, peaking at 24.7K mid-July, before dropping to about 15.6K in late August.
State.io — Conquer the World enjoyed a steady increase in active users, reaching a peak of nearly 14.7K at the end of August. Downloads also saw an upward trend, especially in mid-August, hitting around 4.6K. Revenue showed a consistent pattern, with weekly earnings peaking at $88 in early July before stabilizing around $44 to $83 towards the end of the quarter.
War of Rafts: Crazy Sea Battle experienced stable weekly downloads, fluctuating between 1.9K to 3.5K. Active users saw a decline from approximately 10.8K in early August to 7.2K by the end of September. Revenue remained modest, peaking at $28 in early July and gradually decreasing to around $7 by the end of the quarter.
Insect Evolution showed a remarkable spike in downloads in late August, reaching over 9.5K. However, this number gradually decreased to about 1.7K by the end of September. Active users mirrored this trend, peaking at approximately 12.8K in late August before falling to around 3.3K by the end of the quarter.
slither.io demonstrated steady performance in active users, maintaining a range of 21K to 24.1K throughout the quarter. Weekly downloads remained consistent, ranging from about 1.8K to 2.5K. Revenue showed slight fluctuations, peaking at $45 in mid-July and stabilizing around $25 to $35 towards the end of September.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the gaming market. For more detailed analytics, visit Sensor Tower's website.